C# Class FreeFlightAnimationHashIDs, Unity-Free-Flight

Hash IDs for animation. These numbers will be gotten from the animator on startup. The reason it isn't a MonoBehaviour is to avoid additional clutter on the editor screen.
Afficher le fichier Open project: NickolausDS/Unity-Free-Flight

Méthodes publiques

Свойство Type Description
angularSpeedFloat int
divingBool int
dyingTrigger int
flappingState int
flappingTrigger int
flaringBool int
flaringState int
flyingBool int
glidingState int
speedFloat int
walkingBool int

Méthodes publiques

Méthode Description
FreeFlightAnimationHashIDs ( ) : System.Collections

Method Details

FreeFlightAnimationHashIDs() public méthode

public FreeFlightAnimationHashIDs ( ) : System.Collections
Résultat System.Collections

Property Details

angularSpeedFloat public_oe property

public int angularSpeedFloat
Résultat int

divingBool public_oe property

public int divingBool
Résultat int

dyingTrigger public_oe property

public int dyingTrigger
Résultat int

flappingState public_oe property

public int flappingState
Résultat int

flappingTrigger public_oe property

public int flappingTrigger
Résultat int

flaringBool public_oe property

public int flaringBool
Résultat int

flaringState public_oe property

public int flaringState
Résultat int

flyingBool public_oe property

public int flyingBool
Résultat int

glidingState public_oe property

public int glidingState
Résultat int

speedFloat public_oe property

public int speedFloat
Résultat int

walkingBool public_oe property

public int walkingBool
Résultat int