C# Class Commander, STR

Mostra file Open project: jamiehenson/STR Class Usage Examples

Public Properties

Property Type Description
activeCharacters bool[]
asteroidCount int[]
asteroidPrefab Transform
bossDeployed bool
c int
enemyCount int[]
enemyTypes ].GameObject[
inEnemies bool
positions Universe

Public Methods

Method Description
BringBackFromBoss ( ) : void
ClearScreen ( ) : void
GetDiffVarFromInt ( int diffVar ) : string
IncreaseDifficulty ( ) : int[]
ResumeGame ( ) : void
SendToBoss ( ) : void
SetupStatics ( ) : void
WarpAnimation ( ) : void
updateActiveChar ( int characterNum, bool val ) : void

Private Methods

Method Description
AlterDifficultyVariable ( int varNum ) : void
CreateAsteroid ( ) : void
CreateEnemy ( int type ) : void
EnemyWaveCountdown ( ) : IEnumerator
FillMasterDiffStats ( ) : void
MakeDeploymentDecision ( ) : void
PlayEnemyTrack ( int cType ) : void
RotatePlayers ( bool toBehind, int rotUniverse ) : void
SendAsteroidBelt ( ) : IEnumerator
SendEnemyWave ( ) : void
Start ( ) : void
StartGame ( ) : IEnumerator
Update ( ) : void
cameraN ( ) : int
moveBossUniverse ( ) : void
moveInitialUniverse ( ) : void
universeN ( ) : int

Method Details

BringBackFromBoss() public method

public BringBackFromBoss ( ) : void
return void

ClearScreen() public method

public ClearScreen ( ) : void
return void

GetDiffVarFromInt() public method

public GetDiffVarFromInt ( int diffVar ) : string
diffVar int
return string

IncreaseDifficulty() public method

public IncreaseDifficulty ( ) : int[]
return int[]

ResumeGame() public method

public ResumeGame ( ) : void
return void

SendToBoss() public method

public SendToBoss ( ) : void
return void

SetupStatics() public static method

public static SetupStatics ( ) : void
return void

WarpAnimation() public method

public WarpAnimation ( ) : void
return void

updateActiveChar() public method

public updateActiveChar ( int characterNum, bool val ) : void
characterNum int
val bool
return void

Property Details

activeCharacters public_oe property

public bool[] activeCharacters
return bool[]

asteroidCount public_oe static_oe property

public static int[] asteroidCount
return int[]

asteroidPrefab public_oe property

public Transform asteroidPrefab
return Transform

bossDeployed public_oe property

public bool bossDeployed
return bool

c public_oe property

public int c
return int

enemyCount public_oe static_oe property

public static int[] enemyCount
return int[]

enemyTypes public_oe property

public GameObject[,] enemyTypes
return ].GameObject[

inEnemies public_oe property

public bool inEnemies
return bool

positions public_oe property

public Universe positions
return Universe