Свойство | Type | Description | |
---|---|---|---|
activeCharacters | bool[] | ||
asteroidCount | int[] | ||
asteroidPrefab | Transform | ||
bossDeployed | bool | ||
c | int | ||
enemyCount | int[] | ||
enemyTypes | ].GameObject[ | ||
inEnemies | bool | ||
positions | Universe |
Méthode | Description | |
---|---|---|
BringBackFromBoss ( ) : void | ||
ClearScreen ( ) : void | ||
GetDiffVarFromInt ( int diffVar ) : string | ||
IncreaseDifficulty ( ) : int[] | ||
ResumeGame ( ) : void | ||
SendToBoss ( ) : void | ||
SetupStatics ( ) : void | ||
WarpAnimation ( ) : void | ||
updateActiveChar ( int characterNum, bool val ) : void |
Méthode | Description | |
---|---|---|
AlterDifficultyVariable ( int varNum ) : void | ||
CreateAsteroid ( ) : void | ||
CreateEnemy ( int type ) : void | ||
EnemyWaveCountdown ( ) : IEnumerator | ||
FillMasterDiffStats ( ) : void | ||
MakeDeploymentDecision ( ) : void | ||
PlayEnemyTrack ( int cType ) : void | ||
RotatePlayers ( bool toBehind, int rotUniverse ) : void | ||
SendAsteroidBelt ( ) : IEnumerator | ||
SendEnemyWave ( ) : void | ||
Start ( ) : void | ||
StartGame ( ) : IEnumerator | ||
Update ( ) : void | ||
cameraN ( ) : int | ||
moveBossUniverse ( ) : void | ||
moveInitialUniverse ( ) : void | ||
universeN ( ) : int |
public GetDiffVarFromInt ( int diffVar ) : string | ||
diffVar | int | |
Résultat | string |
public updateActiveChar ( int characterNum, bool val ) : void | ||
characterNum | int | |
val | bool | |
Résultat | void |