Method | Description | |
---|---|---|
CameraRotate ( Transform c, Transform a, Vector3 ra, float t, float s ) : void | ||
CameraShake ( Transform c, float t, float i, float s ) : void | ||
SetTargetData ( CameraPosition, cp, Transform c, Transform a, EaseType et, float t ) : IEnumerator | ||
SetTargetData ( Vector3 pos, Quaternion rot, float fov, Transform c, EaseType et, float t ) : IEnumerator |
Method | Description | |
---|---|---|
Update ( ) : void |
public CameraRotate ( Transform c, Transform a, Vector3 ra, float t, float s ) : void | ||
c | Transform | |
a | Transform | |
ra | Vector3 | |
t | float | |
s | float | |
return | void |
public CameraShake ( Transform c, float t, float i, float s ) : void | ||
c | Transform | |
t | float | |
i | float | |
s | float | |
return | void |
public SetTargetData ( CameraPosition, cp, Transform c, Transform a, EaseType et, float t ) : IEnumerator | ||
cp | CameraPosition, | |
c | Transform | |
a | Transform | |
et | EaseType | |
t | float | |
return | IEnumerator |
public SetTargetData ( Vector3 pos, Quaternion rot, float fov, Transform c, EaseType et, float t ) : IEnumerator | ||
pos | Vector3 | |
rot | Quaternion | |
fov | float | |
c | Transform | |
et | EaseType | |
t | float | |
return | IEnumerator |