C# Class BossLionBehavior, Heracles

Inheritance: MonoBehaviour
Mostra file Open project: TrinityUniversityGameDesign/Heracles Class Usage Examples

Public Properties

Property Type Description
HP int
attackDist float
attack_ko_power float
can_hit bool
enemyTransform Transform
flee_time float
fleeing bool
hit_delay float
speed float
spike_hit bool
stun_time float

Public Methods

Method Description
FixedUpdate ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
flee ( ) : IEnumerator
hitDelay ( ) : IEnumerator
stunTime ( ) : IEnumerator

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

HP public_oe property

public int HP
return int

attackDist public_oe property

public float attackDist
return float

attack_ko_power public_oe property

public float attack_ko_power
return float

can_hit public_oe property

public bool can_hit
return bool

enemyTransform public_oe property

public Transform enemyTransform
return Transform

flee_time public_oe property

public float flee_time
return float

fleeing public_oe property

public bool fleeing
return bool

hit_delay public_oe property

public float hit_delay
return float

speed public_oe property

public float speed
return float

spike_hit public_oe property

public bool spike_hit
return bool

stun_time public_oe property

public float stun_time
return float