C# Class AdvancedSettings, Hellbound

Mostra file Open project: Backman/Hellbound Class Usage Examples

Public Properties

Property Type Description
m_AutoTurnSpeed float
m_AutoTurnThresholdAngle float
m_CrouchChangeSpeed float
m_CrouchHeightFactor float
m_GroundStickyEffect float
m_HeadLookResponseSpeed float
m_HighFrictionMaterial UnityEngine.PhysicMaterial
m_MovingTurnSpeed float
m_StationaryTurnSpeed float
m_ZeroFrictionMaterial UnityEngine.PhysicMaterial

Property Details

m_AutoTurnSpeed public_oe property

public float m_AutoTurnSpeed
return float

m_AutoTurnThresholdAngle public_oe property

public float m_AutoTurnThresholdAngle
return float

m_CrouchChangeSpeed public_oe property

public float m_CrouchChangeSpeed
return float

m_CrouchHeightFactor public_oe property

public float m_CrouchHeightFactor
return float

m_GroundStickyEffect public_oe property

public float m_GroundStickyEffect
return float

m_HeadLookResponseSpeed public_oe property

public float m_HeadLookResponseSpeed
return float

m_HighFrictionMaterial public_oe property

public PhysicMaterial,UnityEngine m_HighFrictionMaterial
return UnityEngine.PhysicMaterial

m_MovingTurnSpeed public_oe property

public float m_MovingTurnSpeed
return float

m_StationaryTurnSpeed public_oe property

public float m_StationaryTurnSpeed
return float

m_ZeroFrictionMaterial public_oe property

public PhysicMaterial,UnityEngine m_ZeroFrictionMaterial
return UnityEngine.PhysicMaterial