C# Class AdvancedSettings, Hellbound

Afficher le fichier Open project: Backman/Hellbound Class Usage Examples

Méthodes publiques

Свойство Type Description
m_AutoTurnSpeed float
m_AutoTurnThresholdAngle float
m_CrouchChangeSpeed float
m_CrouchHeightFactor float
m_GroundStickyEffect float
m_HeadLookResponseSpeed float
m_HighFrictionMaterial UnityEngine.PhysicMaterial
m_MovingTurnSpeed float
m_StationaryTurnSpeed float
m_ZeroFrictionMaterial UnityEngine.PhysicMaterial

Property Details

m_AutoTurnSpeed public_oe property

public float m_AutoTurnSpeed
Résultat float

m_AutoTurnThresholdAngle public_oe property

public float m_AutoTurnThresholdAngle
Résultat float

m_CrouchChangeSpeed public_oe property

public float m_CrouchChangeSpeed
Résultat float

m_CrouchHeightFactor public_oe property

public float m_CrouchHeightFactor
Résultat float

m_GroundStickyEffect public_oe property

public float m_GroundStickyEffect
Résultat float

m_HeadLookResponseSpeed public_oe property

public float m_HeadLookResponseSpeed
Résultat float

m_HighFrictionMaterial public_oe property

public PhysicMaterial,UnityEngine m_HighFrictionMaterial
Résultat UnityEngine.PhysicMaterial

m_MovingTurnSpeed public_oe property

public float m_MovingTurnSpeed
Résultat float

m_StationaryTurnSpeed public_oe property

public float m_StationaryTurnSpeed
Résultat float

m_ZeroFrictionMaterial public_oe property

public PhysicMaterial,UnityEngine m_ZeroFrictionMaterial
Résultat UnityEngine.PhysicMaterial