Method | Description | |
---|---|---|
Act ( GameObject player, GameObject npc ) : void | ||
ActorAttackState ( float timer = 0.5f ) : System.Collections | ||
Reason ( GameObject player, GameObject npc ) : void |
public Act ( GameObject player, GameObject npc ) : void | ||
player | GameObject | |
npc | GameObject | |
return | void |
public ActorAttackState ( float timer = 0.5f ) : System.Collections | ||
timer | float | |
return | System.Collections |
public Reason ( GameObject player, GameObject npc ) : void | ||
player | GameObject | |
npc | GameObject | |
return | void |