C# Class ActorAttackState, UnityDemo

Inheritance: FSMState
Afficher le fichier Open project: rouchen/UnityDemo Class Usage Examples

Méthodes publiques

Méthode Description
Act ( GameObject player, GameObject npc ) : void
ActorAttackState ( float timer = 0.5f ) : System.Collections
Reason ( GameObject player, GameObject npc ) : void

Method Details

Act() public méthode

public Act ( GameObject player, GameObject npc ) : void
player GameObject
npc GameObject
Résultat void

ActorAttackState() public méthode

public ActorAttackState ( float timer = 0.5f ) : System.Collections
timer float
Résultat System.Collections

Reason() public méthode

public Reason ( GameObject player, GameObject npc ) : void
player GameObject
npc GameObject
Résultat void