C# Class idTech4.Renderer.idRenderView

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Méthodes publiques

Свойство Type Description
CramZNear bool
ForceUpdate bool
FovX float
FovY float
GlobalMaterial idMaterial
Height int
MaterialParameters float[]
Time int
ViewAxis Matrix
ViewID int
ViewOrigin Vector3
Width int
X int
Y int

Méthodes publiques

Méthode Description
Clear ( ) : void
Copy ( ) : idRenderView

Creates a shallow copy of this instance.

idRenderView ( ) : System

Method Details

Clear() public méthode

public Clear ( ) : void
Résultat void

Copy() public méthode

Creates a shallow copy of this instance.
public Copy ( ) : idRenderView
Résultat idRenderView

idRenderView() public méthode

public idRenderView ( ) : System
Résultat System

Property Details

CramZNear public_oe property

For cinematics, we want to set ZNear much lower.
public bool CramZNear
Résultat bool

ForceUpdate public_oe property

Force an update.
public bool ForceUpdate
Résultat bool

FovX public_oe property

public float FovX
Résultat float

FovY public_oe property

public float FovY
Résultat float

GlobalMaterial public_oe property

Override everything when drawing.
public idMaterial,idTech4.Renderer GlobalMaterial
Résultat idMaterial

Height public_oe property

Sized from 0 to SCREEN_WIDTH / SCREEN_HEIGHT (640/480), not actual resolution.
public int Height
Résultat int

MaterialParameters public_oe property

Can be used in any way by the material.
public float[] MaterialParameters
Résultat float[]

Time public_oe property

Time in milliseconds for material effects and other time dependent rendering issues.
public int Time
Résultat int

ViewAxis public_oe property

Transformation matrix, view looks down the positive X axis.
public Matrix ViewAxis
Résultat Matrix

ViewID public_oe property

Model/Subview suppression.
Player views will set this to a non-zero integer for model suppress/allow. Subviews (mirrors, cameras, etc) will always clear it to zero.
public int ViewID
Résultat int

ViewOrigin public_oe property

public Vector3 ViewOrigin
Résultat Vector3

Width public_oe property

Sized from 0 to SCREEN_WIDTH / SCREEN_HEIGHT (640/480), not actual resolution.
public int Width
Résultat int

X public_oe property

Sized from 0 to SCREEN_WIDTH / SCREEN_HEIGHT (640/480), not actual resolution.
public int X
Résultat int

Y public_oe property

Sized from 0 to SCREEN_WIDTH / SCREEN_HEIGHT (640/480), not actual resolution.
public int Y
Résultat int