Свойство | Type | Description | |
---|---|---|---|
CanStone | bool | ||
CheckStone | bool | ||
czarnymodel | Microsoft.Xna.Framework.Graphics.Texture2D | ||
kbprevious | |||
listOfPlayers | List |
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putElement | bool | ||
whereIam | float | ||
wyniki | List |
Méthode | Description | |
---|---|---|
Game1 ( ) : System |
Méthode | Description | |
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Draw ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Méthode | Description | |
---|---|---|
affectCamera ( ) : void |
Update camera position.
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backFromResults ( ) : void | ||
checkForExit ( ) : void |
Implement ability to exit via Escape key.
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implementMouseFunctionalities ( ) : void |
Implementation of all mouse buttons and behaviors.
|
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initPlayers ( ) : void |
Initialization of all players.
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initializeGame ( ) : void |
Initialization of the game. This method should be called on start.
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initializeResults ( ) : void | ||
isLeftButtonClicked ( ) : bool |
Checks whether left button of the mouse is clicked.
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isRightButtonClicked ( ) : bool |
Checks whether right button of the mouse is clicked.
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limitCameraAngle ( ) : void |
Creates angle limits for the camera.
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steerCameraViaKeyboard ( |
Implementation of steering camera via keyboard.
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steerCameraViaMouse ( ) : void |
Implementation of camera steering via mouse movement, especially on screen edges.
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zoomBoard ( float speed ) : void |
Zooms board
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protected Draw ( |
||
gameTime | ||
Résultat | void |
protected Update ( |
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gameTime | ||
Résultat | void |
public Texture2D,Microsoft.Xna.Framework.Graphics czarnymodel | ||
Résultat | Microsoft.Xna.Framework.Graphics.Texture2D |
public KeyboardState,Microsoft.Xna.Framework.Input kbprevious | ||
Résultat |