Property | Type | Description | |
---|---|---|---|
CanStone | bool | ||
CheckStone | bool | ||
czarnymodel | Microsoft.Xna.Framework.Graphics.Texture2D | ||
kbprevious | |||
listOfPlayers | List |
||
putElement | bool | ||
whereIam | float | ||
wyniki | List |
Method | Description | |
---|---|---|
Game1 ( ) : System |
Method | Description | |
---|---|---|
Draw ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
affectCamera ( ) : void |
Update camera position.
|
|
backFromResults ( ) : void | ||
checkForExit ( ) : void |
Implement ability to exit via Escape key.
|
|
implementMouseFunctionalities ( ) : void |
Implementation of all mouse buttons and behaviors.
|
|
initPlayers ( ) : void |
Initialization of all players.
|
|
initializeGame ( ) : void |
Initialization of the game. This method should be called on start.
|
|
initializeResults ( ) : void | ||
isLeftButtonClicked ( ) : bool |
Checks whether left button of the mouse is clicked.
|
|
isRightButtonClicked ( ) : bool |
Checks whether right button of the mouse is clicked.
|
|
limitCameraAngle ( ) : void |
Creates angle limits for the camera.
|
|
steerCameraViaKeyboard ( |
Implementation of steering camera via keyboard.
|
|
steerCameraViaMouse ( ) : void |
Implementation of camera steering via mouse movement, especially on screen edges.
|
|
zoomBoard ( float speed ) : void |
Zooms board
|
protected Draw ( |
||
gameTime | ||
return | void |
protected Update ( |
||
gameTime | ||
return | void |
public Texture2D,Microsoft.Xna.Framework.Graphics czarnymodel | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public KeyboardState,Microsoft.Xna.Framework.Input kbprevious | ||
return |