C# Class WarTornLands.Infrastructure.Systems.DialogSystem.ConversationItem

A single screen in a conversation. Contains a text message to tell the player what is happening (item received, world changed) or simply to communicate story informations.
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Protected Properties

Свойство Type Description
_owner Entity

Méthodes publiques

Méthode Description
ConversationItem ( string text ) : System
SetID ( string conID ) : void
SetOwner ( Entity owner ) : void
Trigger ( ) : void

Determines what happens if this line is triggered/shown (give item etc.).

Méthodes protégées

Méthode Description
DisplayText ( ) : void

Method Details

ConversationItem() public méthode

public ConversationItem ( string text ) : System
text string
Résultat System

DisplayText() protected méthode

protected DisplayText ( ) : void
Résultat void

SetID() public méthode

public SetID ( string conID ) : void
conID string
Résultat void

SetOwner() public méthode

public SetOwner ( Entity owner ) : void
owner Entity
Résultat void

Trigger() public méthode

Determines what happens if this line is triggered/shown (give item etc.).
public Trigger ( ) : void
Résultat void

Property Details

_owner protected_oe property

protected Entity _owner
Résultat Entity