C# Class WarTornLands.Entities.Modules.Draw.ParticleSystem.Particle

Afficher le fichier Open project: floAr/WarTornLands

Méthodes publiques

Méthode Description
Draw ( SpriteBatch spriteBatch, DrawInformation information ) : void
Particle ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 velocity, float angle, float angularVelocity, Color color, float size, float ttl, float alpha, float alphaD ) : System
Update ( GameTime gameTime ) : void

Method Details

Draw() public méthode

public Draw ( SpriteBatch spriteBatch, DrawInformation information ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
information DrawInformation
Résultat void

Particle() public méthode

public Particle ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 velocity, float angle, float angularVelocity, Color color, float size, float ttl, float alpha, float alphaD ) : System
texture Microsoft.Xna.Framework.Graphics.Texture2D
velocity Vector2
angle float
angularVelocity float
color Color
size float
ttl float
alpha float
alphaD float
Résultat System

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void