Méthode | Description | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
ResetToLastSavedState ( ) : void | ||
SavePhysicsState ( ) : void | ||
StartPhysicsTimeReversal ( ) : void | ||
StartSavingPhysicsTimeReversalStates ( ) : void | ||
StopPhysicsTimeReversal ( ) : void | ||
StopSavingPhysicsTimeReversalStates ( ) : void |
Méthode | Description | |
---|---|---|
MakePhysicsState ( ) : WorldPhysicsState | ||
timeReversal_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
Résultat | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public StartSavingPhysicsTimeReversalStates ( ) : void | ||
Résultat | void |
public StopSavingPhysicsTimeReversalStates ( ) : void | ||
Résultat | void |