C# Class Universe.Modules.PhysicsState.PhysicsStateModule

Inheritance: INonSharedRegionModule, IPhysicsStateModule
Show file Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddRegion ( IScene scene ) : void
Close ( ) : void
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void
ResetToLastSavedState ( ) : void
SavePhysicsState ( ) : void
StartPhysicsTimeReversal ( ) : void
StartSavingPhysicsTimeReversalStates ( ) : void
StopPhysicsTimeReversal ( ) : void
StopSavingPhysicsTimeReversalStates ( ) : void

Private Methods

Method Description
MakePhysicsState ( ) : WorldPhysicsState
timeReversal_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

ResetToLastSavedState() public method

public ResetToLastSavedState ( ) : void
return void

SavePhysicsState() public method

public SavePhysicsState ( ) : void
return void

StartPhysicsTimeReversal() public method

public StartPhysicsTimeReversal ( ) : void
return void

StartSavingPhysicsTimeReversalStates() public method

public StartSavingPhysicsTimeReversalStates ( ) : void
return void

StopPhysicsTimeReversal() public method

public StopPhysicsTimeReversal ( ) : void
return void

StopSavingPhysicsTimeReversalStates() public method

public StopSavingPhysicsTimeReversalStates ( ) : void
return void