C# Class UnityPlatformer.CharacterActionGrab

Grab 'something' and freeze.
Inheritance: CharacterAction
Afficher le fichier Open project: llafuente/unity-platformer

Méthodes publiques

Свойство Type Description
dismountJumping bool
dismountPressingDown bool
grabAgainCooldown float

Méthodes publiques

Méthode Description
GainControl ( float delta ) : void

EnterState and start centering

GetPostUpdateActions ( ) : PostUpdateActions
LoseControl ( float delta ) : void

ExitState and no centering

OnEnable ( ) : void
PerformAction ( float delta ) : void
WantsToUpdate ( float delta ) : int

Method Details

GainControl() public méthode

EnterState and start centering
public GainControl ( float delta ) : void
delta float
Résultat void

GetPostUpdateActions() public méthode

public GetPostUpdateActions ( ) : PostUpdateActions
Résultat PostUpdateActions

LoseControl() public méthode

ExitState and no centering
public LoseControl ( float delta ) : void
delta float
Résultat void

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void

PerformAction() public méthode

public PerformAction ( float delta ) : void
delta float
Résultat void

WantsToUpdate() public méthode

public WantsToUpdate ( float delta ) : int
delta float
Résultat int

Property Details

dismountJumping public_oe property

Dismount 'Grab' jumping
public bool dismountJumping
Résultat bool

dismountPressingDown public_oe property

Dismount 'Grab' pressing down axis
public bool dismountPressingDown
Résultat bool

grabAgainCooldown public_oe property

Time after dismount before being able to grab again.
public float grabAgainCooldown
Résultat float