C# Class UnityPlatformer.CharacterActionGrab

Grab 'something' and freeze.
Inheritance: CharacterAction
Show file Open project: llafuente/unity-platformer

Public Properties

Property Type Description
dismountJumping bool
dismountPressingDown bool
grabAgainCooldown float

Public Methods

Method Description
GainControl ( float delta ) : void

EnterState and start centering

GetPostUpdateActions ( ) : PostUpdateActions
LoseControl ( float delta ) : void

ExitState and no centering

OnEnable ( ) : void
PerformAction ( float delta ) : void
WantsToUpdate ( float delta ) : int

Method Details

GainControl() public method

EnterState and start centering
public GainControl ( float delta ) : void
delta float
return void

GetPostUpdateActions() public method

public GetPostUpdateActions ( ) : PostUpdateActions
return PostUpdateActions

LoseControl() public method

ExitState and no centering
public LoseControl ( float delta ) : void
delta float
return void

OnEnable() public method

public OnEnable ( ) : void
return void

PerformAction() public method

public PerformAction ( float delta ) : void
delta float
return void

WantsToUpdate() public method

public WantsToUpdate ( float delta ) : int
delta float
return int

Property Details

dismountJumping public property

Dismount 'Grab' jumping
public bool dismountJumping
return bool

dismountPressingDown public property

Dismount 'Grab' pressing down axis
public bool dismountPressingDown
return bool

grabAgainCooldown public property

Time after dismount before being able to grab again.
public float grabAgainCooldown
return float