Méthode | Description | |
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DrawTextureWithUVOverlay ( |
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GetLightmapTilingOffset ( LightmapType lightmapType ) : Vector4 |
Méthode | Description | |
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GetGITexture ( GITextureType textureType ) : |
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INTERNAL_CALL_DrawTextureWithUVOverlay ( |
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INTERNAL_CALL_GetLightmapTilingOffset ( LightmapType lightmapType, Vector4 &value ) : void |
public static DrawTextureWithUVOverlay ( |
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texture | ||
gameObject | ||
drawableArea | ||
position | ||
textureType | GITextureType | |
drawSpecularUV | bool | |
Résultat | void |
public static GetLightmapTilingOffset ( LightmapType lightmapType ) : Vector4 | ||
lightmapType | LightmapType | |
Résultat | Vector4 |