C# Class UnityEditor.Joint2DEditor

Inheritance: Editor
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Protected Properties

Свойство Type Description
s_Styles Styles

Méthodes publiques

Méthode Description
AnchorHandleCap ( int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType ) : void
ConnectedAnchorHandleCap ( int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType ) : void
DrawAALine ( Vector3 start, Vector3 end ) : void
DrawDistanceGizmo ( Vector3 anchor, Vector3 connectedAnchor, float distance ) : void

Méthodes protégées

Méthode Description
HandleAnchor ( Vector3 &position, bool isConnectedAnchor ) : bool

Private Methods

Méthode Description
GetAnchorSpaceMatrix ( Transform transform ) : Matrix4x4

Method Details

AnchorHandleCap() public static méthode

public static AnchorHandleCap ( int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType ) : void
controlID int
position Vector3
rotation UnityEngine.Quaternion
size float
eventType EventType
Résultat void

ConnectedAnchorHandleCap() public static méthode

public static ConnectedAnchorHandleCap ( int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType ) : void
controlID int
position Vector3
rotation UnityEngine.Quaternion
size float
eventType EventType
Résultat void

DrawAALine() public static méthode

public static DrawAALine ( Vector3 start, Vector3 end ) : void
start Vector3
end Vector3
Résultat void

DrawDistanceGizmo() public static méthode

public static DrawDistanceGizmo ( Vector3 anchor, Vector3 connectedAnchor, float distance ) : void
anchor Vector3
connectedAnchor Vector3
distance float
Résultat void

HandleAnchor() protected méthode

protected HandleAnchor ( Vector3 &position, bool isConnectedAnchor ) : bool
position Vector3
isConnectedAnchor bool
Résultat bool

Property Details

s_Styles protected_oe static_oe property

protected static Styles s_Styles
Résultat Styles