C# Class UnityEditor.AssetSaveDialog

Inheritance: EditorWindow
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
GetContentForAsset ( string path ) : GUIContent
ShowWindow ( string inAssets, string &assetsThatShouldBeSaved ) : void

Private Methods

Méthode Description
Cancel ( ) : void
CloseWindow ( ) : void
HandleKeyboard ( ) : void
IgnoreSelectedAssets ( ) : void
OnGUI ( ) : void
RebuildLists ( bool selected ) : void
SaveSelectedAssets ( ) : void
SetAssets ( string assets ) : void

Method Details

GetContentForAsset() public static méthode

public static GetContentForAsset ( string path ) : GUIContent
path string
Résultat UnityEngine.GUIContent

ShowWindow() public static méthode

public static ShowWindow ( string inAssets, string &assetsThatShouldBeSaved ) : void
inAssets string
assetsThatShouldBeSaved string
Résultat void