C# Class UnityEditor.AssetPostprocessor

AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets.

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Свойство Type Description
LogError void
LogWarning void

Méthodes publiques

Méthode Description
GetPostprocessOrder ( ) : int

Override the order in which importers are processed.

GetVersion ( ) : uint

Returns the version of the asset postprocessor.

LogError ( string warning, [ context ) : void

Logs an import error message to the console.

LogWarning ( string warning, [ context ) : void

Logs an import warning to the console.

Private Methods

Méthode Description
LogError ( string warning ) : void
LogWarning ( string warning ) : void

Method Details

GetPostprocessOrder() public méthode

Override the order in which importers are processed.

public GetPostprocessOrder ( ) : int
Résultat int

GetVersion() public méthode

Returns the version of the asset postprocessor.

public GetVersion ( ) : uint
Résultat uint

LogError() public méthode

Logs an import error message to the console.

public LogError ( string warning, [ context ) : void
warning string
context [
Résultat void

LogWarning() public méthode

Logs an import warning to the console.

public LogWarning ( string warning, [ context ) : void
warning string
context [
Résultat void