C# Class UnityEditor.AnimationEventTimeLine

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AddEvent ( float time, GameObject rootGameObject, AnimationClip animationClip ) : void
AnimationEventTimeLine ( EditorWindow owner ) : System
DeselectAll ( ) : void
DrawInstantTooltip ( Rect position ) : void
EventLineContextMenuAdd ( object obj ) : void
EventLineContextMenuDelete ( object obj ) : void
EventLineContextMenuEdit ( object obj ) : void
EventLineGUI ( Rect rect, UnityEditorInternal.AnimationWindowState state ) : void

Private Methods

Méthode Description
CheckRectsOnMouseMove ( Rect eventLineRect, AnimationEvent events, Rect hitRects ) : void
DeleteEvents ( AnimationClip clip, bool deleteIndices ) : void
Select ( AnimationWindowEvent evt ) : void

Method Details

AddEvent() public méthode

public AddEvent ( float time, GameObject rootGameObject, AnimationClip animationClip ) : void
time float
rootGameObject UnityEngine.GameObject
animationClip UnityEngine.AnimationClip
Résultat void

AnimationEventTimeLine() public méthode

public AnimationEventTimeLine ( EditorWindow owner ) : System
owner EditorWindow
Résultat System

DeselectAll() public méthode

public DeselectAll ( ) : void
Résultat void

DrawInstantTooltip() public méthode

public DrawInstantTooltip ( Rect position ) : void
position UnityEngine.Rect
Résultat void

EventLineContextMenuAdd() public méthode

public EventLineContextMenuAdd ( object obj ) : void
obj object
Résultat void

EventLineContextMenuDelete() public méthode

public EventLineContextMenuDelete ( object obj ) : void
obj object
Résultat void

EventLineContextMenuEdit() public méthode

public EventLineContextMenuEdit ( object obj ) : void
obj object
Résultat void

EventLineGUI() public méthode

public EventLineGUI ( Rect rect, UnityEditorInternal.AnimationWindowState state ) : void
rect UnityEngine.Rect
state UnityEditorInternal.AnimationWindowState
Résultat void