C# Class UnityEditor.AnimationEventTimeLine

Mostrar archivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AddEvent ( float time, GameObject rootGameObject, AnimationClip animationClip ) : void
AnimationEventTimeLine ( EditorWindow owner ) : System
DeselectAll ( ) : void
DrawInstantTooltip ( Rect position ) : void
EventLineContextMenuAdd ( object obj ) : void
EventLineContextMenuDelete ( object obj ) : void
EventLineContextMenuEdit ( object obj ) : void
EventLineGUI ( Rect rect, UnityEditorInternal.AnimationWindowState state ) : void

Private Methods

Method Description
CheckRectsOnMouseMove ( Rect eventLineRect, AnimationEvent events, Rect hitRects ) : void
DeleteEvents ( AnimationClip clip, bool deleteIndices ) : void
Select ( AnimationWindowEvent evt ) : void

Method Details

AddEvent() public method

public AddEvent ( float time, GameObject rootGameObject, AnimationClip animationClip ) : void
time float
rootGameObject UnityEngine.GameObject
animationClip UnityEngine.AnimationClip
return void

AnimationEventTimeLine() public method

public AnimationEventTimeLine ( EditorWindow owner ) : System
owner EditorWindow
return System

DeselectAll() public method

public DeselectAll ( ) : void
return void

DrawInstantTooltip() public method

public DrawInstantTooltip ( Rect position ) : void
position UnityEngine.Rect
return void

EventLineContextMenuAdd() public method

public EventLineContextMenuAdd ( object obj ) : void
obj object
return void

EventLineContextMenuDelete() public method

public EventLineContextMenuDelete ( object obj ) : void
obj object
return void

EventLineContextMenuEdit() public method

public EventLineContextMenuEdit ( object obj ) : void
obj object
return void

EventLineGUI() public method

public EventLineGUI ( Rect rect, UnityEditorInternal.AnimationWindowState state ) : void
rect UnityEngine.Rect
state UnityEditorInternal.AnimationWindowState
return void