C# Class UnityEditor.VFX.UI.FloatPropertyRM

Inheritance: NumericPropertyRM
Afficher le fichier Open project: fand/vfx-graph-study

Méthodes publiques

Méthode Description
FilterValue ( Vector2 range, value ) : float
FloatPropertyRM ( IPropertyRMProvider controller, labelWidth ) : UnityEngine

Méthodes protégées

Méthode Description
CreateSimpleField ( TextValueField &textField ) : INotifyValueChanged
CreateSliderField ( UnityEditor.VFX.UI.VFXBaseSliderField &slider ) : INotifyValueChanged
RangeShouldCreateSlider ( Vector2 range ) : bool
UpdateIndeterminate ( ) : void

Method Details

CreateSimpleField() protected méthode

protected CreateSimpleField ( TextValueField &textField ) : INotifyValueChanged
textField TextValueField
Résultat INotifyValueChanged

CreateSliderField() protected méthode

protected CreateSliderField ( UnityEditor.VFX.UI.VFXBaseSliderField &slider ) : INotifyValueChanged
slider UnityEditor.VFX.UI.VFXBaseSliderField
Résultat INotifyValueChanged

FilterValue() public méthode

public FilterValue ( Vector2 range, value ) : float
range Vector2
Résultat float

FloatPropertyRM() public méthode

public FloatPropertyRM ( IPropertyRMProvider controller, labelWidth ) : UnityEngine
controller IPropertyRMProvider
Résultat UnityEngine

RangeShouldCreateSlider() protected méthode

protected RangeShouldCreateSlider ( Vector2 range ) : bool
range Vector2
Résultat bool

UpdateIndeterminate() protected méthode

protected UpdateIndeterminate ( ) : void
Résultat void