Méthode |
Description |
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ExecuteSelectedPolicy ( BuildTarget target, int textureImporterInstanceIDs ) : void |
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GetAlphaTexturesForAtlas ( string atlasName ) : UnityEngine.Texture2D[] |
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GetAtlasDataForSprite ( Sprite sprite, string &atlasName, Texture2D &atlasTexture ) : void |
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GetSelectedPolicyId ( ) : string |
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GetTexturesForAtlas ( string atlasName ) : UnityEngine.Texture2D[] |
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RebuildAtlasCacheIfNeeded ( BuildTarget target ) : void |
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RebuildAtlasCacheIfNeeded ( BuildTarget target, [ displayProgressBar, [ execution ) : void |
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RebuildAtlasCacheIfNeeded ( BuildTarget target, bool displayProgressBar ) : void |
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RegenerateList ( ) : void |
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