C# Class Unity.ReferenceRewriter.RewriteAssemblyManifest

Inheritance: RewriteStep
Afficher le fichier Open project: Unity-Technologies/ReferenceRewriter

Méthodes protégées

Méthode Description
Run ( ) : void

Private Methods

Méthode Description
Copy ( byte bytes ) : byte[]
FullPath ( string path ) : string
IsFrameworkAssembly ( AssemblyDefinition assembly ) : bool
RemoveStrongName ( ) : void
RewriteAssemblyReference ( Mono.Cecil.AssemblyNameReference reference ) : void
ShouldRemoveStrongName ( Mono.Cecil.AssemblyNameReference reference ) : bool
ShouldRewriteFrameworkReference ( Mono.Cecil.AssemblyNameReference reference, AssemblyDefinition assembly ) : bool
ShouldRewriteToWinmdReference ( Mono.Cecil.AssemblyNameReference reference ) : bool

Method Details

Run() protected méthode

protected Run ( ) : void
Résultat void