Свойство | Type | Description | |
---|---|---|---|
bombDelay | double | ||
dir | Vector2 | ||
effect | SpriteEffects | ||
fAngle | float | ||
fireamount1 | int | ||
fireamount2 | int | ||
firedelay1 | float | ||
firedelay2 | float | ||
firerate1 | float | ||
firerate2 | float | ||
focused | bool | ||
img | AnimatedTexture | ||
moveSpeed | float | ||
name | string | ||
pos | Vector2 | ||
respawnDelay | float | ||
status | PlayerStatus |
Méthode | Description | |
---|---|---|
draw ( float layer ) : void | ||
getAngle ( Vector2 p ) : float | ||
kill ( ) : void | ||
powerUp ( ) : bool | ||
readInput ( KeyboardState keystate ) : void | ||
update ( ) : void |
public static getAngle ( Vector2 p ) : float | ||
p | Vector2 | |
Résultat | float |
public static readInput ( KeyboardState keystate ) : void | ||
keystate | KeyboardState | |
Résultat | void |