C# Class Touhou.ExampleSprite.ExampleSprite.Player

Mostrar archivo Open project: schedule-productions/Touhou

Public Properties

Property Type Description
bombDelay double
dir Vector2
effect SpriteEffects
fAngle float
fireamount1 int
fireamount2 int
firedelay1 float
firedelay2 float
firerate1 float
firerate2 float
focused bool
img AnimatedTexture
moveSpeed float
name string
pos Vector2
respawnDelay float
status PlayerStatus

Public Methods

Method Description
draw ( float layer ) : void
getAngle ( Vector2 p ) : float
kill ( ) : void
powerUp ( ) : bool
readInput ( KeyboardState keystate ) : void
update ( ) : void

Method Details

draw() public static method

public static draw ( float layer ) : void
layer float
return void

getAngle() public static method

public static getAngle ( Vector2 p ) : float
p Vector2
return float

kill() public static method

public static kill ( ) : void
return void

powerUp() public static method

public static powerUp ( ) : bool
return bool

readInput() public static method

public static readInput ( KeyboardState keystate ) : void
keystate KeyboardState
return void

update() public static method

public static update ( ) : void
return void

Property Details

bombDelay public_oe static_oe property

public static double bombDelay
return double

dir public_oe static_oe property

public static Vector2 dir
return Vector2

effect public_oe static_oe property

public static SpriteEffects effect
return SpriteEffects

fAngle public_oe static_oe property

public static float fAngle
return float

fireamount1 public_oe static_oe property

public static int fireamount1
return int

fireamount2 public_oe static_oe property

public static int fireamount2
return int

firedelay1 public_oe static_oe property

public static float firedelay1
return float

firedelay2 public_oe static_oe property

public static float firedelay2
return float

firerate1 public_oe static_oe property

public static float firerate1
return float

firerate2 public_oe static_oe property

public static float firerate2
return float

focused public_oe static_oe property

public static bool focused
return bool

img public_oe static_oe property

public static AnimatedTexture img
return AnimatedTexture

moveSpeed public_oe static_oe property

public static float moveSpeed
return float

name public_oe static_oe property

public static string name
return string

pos public_oe static_oe property

public static Vector2 pos
return Vector2

respawnDelay public_oe static_oe property

public static float respawnDelay
return float

status public_oe static_oe property

public static PlayerStatus status
return PlayerStatus