C# Class TapTitanXNA_JonryBorbe.Level

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Méthodes publiques

Свойство Type Description
damageNumber int
exp int
maxHP int
minHP int
mouseState Microsoft.Xna.Framework.Input.MouseState
oldMouseState Microsoft.Xna.Framework.Input.MouseState
randomEnemy int
windowHeight int
windowWidth int

Méthodes publiques

Méthode Description
Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
Level ( Microsoft.Xna.Framework.Content.ContentManager content ) : System
LoadContent ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Draw() public méthode

public Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
Résultat void

Level() public méthode

public Level ( Microsoft.Xna.Framework.Content.ContentManager content ) : System
content Microsoft.Xna.Framework.Content.ContentManager
Résultat System

LoadContent() public méthode

public LoadContent ( ) : void
Résultat void

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Property Details

damageNumber public_oe property

public int damageNumber
Résultat int

exp public_oe property

public int exp
Résultat int

maxHP public_oe property

public int maxHP
Résultat int

minHP public_oe property

public int minHP
Résultat int

mouseState public_oe property

public MouseState,Microsoft.Xna.Framework.Input mouseState
Résultat Microsoft.Xna.Framework.Input.MouseState

oldMouseState public_oe property

public MouseState,Microsoft.Xna.Framework.Input oldMouseState
Résultat Microsoft.Xna.Framework.Input.MouseState

randomEnemy public_oe property

public int randomEnemy
Résultat int

windowHeight public_oe static_oe property

public static int windowHeight
Résultat int

windowWidth public_oe static_oe property

public static int windowWidth
Résultat int