Méthode | Description | |
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AddLayer ( WorldLayer lay ) : void | ||
Dispose ( ) : void | ||
Draw ( Microsoft gameTime ) : void |
Draw our game world.
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GetLayer ( String name ) : WorldLayer | ||
HandleInput ( |
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Logic ( Microsoft gameTime ) : void |
Update our game world.
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Pause ( ) : void |
Pause...
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Unpause ( ) : void |
Unpause...
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WorldScene ( GraphicsDeviceManager manager, Microsoft.Xna.Framework.Content.ContentManager content, String name ) : System |
Constructor
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Méthode | Description | |
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InternallyLoadResources ( ) : void |
Load our resources
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InternallyUnloadResources ( ) : void |
Unload our resources
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public GetLayer ( String name ) : WorldLayer | ||
name | String | |
Résultat | WorldLayer |
public HandleInput ( |
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gameTime | ||
Résultat | void |
protected InternallyLoadResources ( ) : void | ||
Résultat | void |
protected InternallyUnloadResources ( ) : void | ||
Résultat | void |
public WorldScene ( GraphicsDeviceManager manager, Microsoft.Xna.Framework.Content.ContentManager content, String name ) : System | ||
manager | GraphicsDeviceManager | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
name | String | |
Résultat | System |