C# Class StoryTeller.UserInterface.Exploring.ExplorerView

Inheritance: IExplorerView
Afficher le fichier Open project: adymitruk/storyteller

Méthodes publiques

Méthode Description
ApplyFixtureNode ( TreeNode node ) : void
ApplyProjectNode ( TreeNode node ) : void
BuildMenuItems ( TreeNode node ) : IList
ExplorerView ( System.Windows.Controls.TreeView testTree, System.Windows.Controls.TreeView fixtureTree, IScreenConductor conductor, IScreenObjectLocator screenObjects ) : System.Collections.Generic
RunNode ( TreeNode node ) : void
SelectNode ( TreeNode node ) : void
Start ( ) : void

Private Methods

Méthode Description
activateNode ( TreeNode node, System.Windows.Controls.TreeView tree ) : void
unLatch ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void

Method Details

ApplyFixtureNode() public méthode

public ApplyFixtureNode ( TreeNode node ) : void
node TreeNode
Résultat void

ApplyProjectNode() public méthode

public ApplyProjectNode ( TreeNode node ) : void
node TreeNode
Résultat void

BuildMenuItems() public méthode

public BuildMenuItems ( TreeNode node ) : IList
node TreeNode
Résultat IList

ExplorerView() public méthode

public ExplorerView ( System.Windows.Controls.TreeView testTree, System.Windows.Controls.TreeView fixtureTree, IScreenConductor conductor, IScreenObjectLocator screenObjects ) : System.Collections.Generic
testTree System.Windows.Controls.TreeView
fixtureTree System.Windows.Controls.TreeView
conductor IScreenConductor
screenObjects IScreenObjectLocator
Résultat System.Collections.Generic

RunNode() public méthode

public RunNode ( TreeNode node ) : void
node TreeNode
Résultat void

SelectNode() public méthode

public SelectNode ( TreeNode node ) : void
node TreeNode
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void