Method | Description | |
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ApplyFixtureNode ( |
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ApplyProjectNode ( |
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BuildMenuItems ( |
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ExplorerView ( System.Windows.Controls.TreeView testTree, System.Windows.Controls.TreeView fixtureTree, IScreenConductor conductor, IScreenObjectLocator screenObjects ) : System.Collections.Generic | ||
RunNode ( |
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SelectNode ( |
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Start ( ) : void |
Method | Description | |
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activateNode ( |
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unLatch ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void |
public ApplyFixtureNode ( |
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node | ||
return | void |
public ApplyProjectNode ( |
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node | ||
return | void |
public BuildMenuItems ( |
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node | ||
return | IList |
public ExplorerView ( System.Windows.Controls.TreeView testTree, System.Windows.Controls.TreeView fixtureTree, IScreenConductor conductor, IScreenObjectLocator screenObjects ) : System.Collections.Generic | ||
testTree | System.Windows.Controls.TreeView | |
fixtureTree | System.Windows.Controls.TreeView | |
conductor | IScreenConductor | |
screenObjects | IScreenObjectLocator | |
return | System.Collections.Generic |