C# Class StoryTeller.UserInterface.Exploring.ExplorerView

Inheritance: IExplorerView
Mostrar archivo Open project: adymitruk/storyteller

Public Methods

Method Description
ApplyFixtureNode ( TreeNode node ) : void
ApplyProjectNode ( TreeNode node ) : void
BuildMenuItems ( TreeNode node ) : IList
ExplorerView ( System.Windows.Controls.TreeView testTree, System.Windows.Controls.TreeView fixtureTree, IScreenConductor conductor, IScreenObjectLocator screenObjects ) : System.Collections.Generic
RunNode ( TreeNode node ) : void
SelectNode ( TreeNode node ) : void
Start ( ) : void

Private Methods

Method Description
activateNode ( TreeNode node, System.Windows.Controls.TreeView tree ) : void
unLatch ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void

Method Details

ApplyFixtureNode() public method

public ApplyFixtureNode ( TreeNode node ) : void
node TreeNode
return void

ApplyProjectNode() public method

public ApplyProjectNode ( TreeNode node ) : void
node TreeNode
return void

BuildMenuItems() public method

public BuildMenuItems ( TreeNode node ) : IList
node TreeNode
return IList

ExplorerView() public method

public ExplorerView ( System.Windows.Controls.TreeView testTree, System.Windows.Controls.TreeView fixtureTree, IScreenConductor conductor, IScreenObjectLocator screenObjects ) : System.Collections.Generic
testTree System.Windows.Controls.TreeView
fixtureTree System.Windows.Controls.TreeView
conductor IScreenConductor
screenObjects IScreenObjectLocator
return System.Collections.Generic

RunNode() public method

public RunNode ( TreeNode node ) : void
node TreeNode
return void

SelectNode() public method

public SelectNode ( TreeNode node ) : void
node TreeNode
return void

Start() public method

public Start ( ) : void
return void