C# Class Spine.Unity.Modules.SkeletonPartsRenderer

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Méthodes publiques

Méthode Description
ClearMesh ( ) : void
NewPartsRendererGameObject ( Transform parent, string name ) : SkeletonPartsRenderer
RenderParts ( ExposedList instructions, int startSubmesh, int endSubmesh ) : void
SetPropertyBlock ( MaterialPropertyBlock block ) : void

Private Methods

Méthode Description
LazyIntialize ( ) : void

Method Details

ClearMesh() public méthode

public ClearMesh ( ) : void
Résultat void

NewPartsRendererGameObject() public static méthode

public static NewPartsRendererGameObject ( Transform parent, string name ) : SkeletonPartsRenderer
parent UnityEngine.Transform
name string
Résultat SkeletonPartsRenderer

RenderParts() public méthode

public RenderParts ( ExposedList instructions, int startSubmesh, int endSubmesh ) : void
instructions ExposedList
startSubmesh int
endSubmesh int
Résultat void

SetPropertyBlock() public méthode

public SetPropertyBlock ( MaterialPropertyBlock block ) : void
block UnityEngine.MaterialPropertyBlock
Résultat void