C# Class Spine.Unity.Modules.SkeletonPartsRenderer

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Public Methods

Method Description
ClearMesh ( ) : void
NewPartsRendererGameObject ( Transform parent, string name ) : SkeletonPartsRenderer
RenderParts ( ExposedList instructions, int startSubmesh, int endSubmesh ) : void
SetPropertyBlock ( MaterialPropertyBlock block ) : void

Private Methods

Method Description
LazyIntialize ( ) : void

Method Details

ClearMesh() public method

public ClearMesh ( ) : void
return void

NewPartsRendererGameObject() public static method

public static NewPartsRendererGameObject ( Transform parent, string name ) : SkeletonPartsRenderer
parent UnityEngine.Transform
name string
return SkeletonPartsRenderer

RenderParts() public method

public RenderParts ( ExposedList instructions, int startSubmesh, int endSubmesh ) : void
instructions ExposedList
startSubmesh int
endSubmesh int
return void

SetPropertyBlock() public method

public SetPropertyBlock ( MaterialPropertyBlock block ) : void
block UnityEngine.MaterialPropertyBlock
return void