C# Class SpaceRun.ParticleSystem

Inheritance: Entity
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Méthodes publiques

Свойство Type Description
maxNumberOfParticles int
trackedEntity Entity

Méthodes publiques

Méthode Description
LogicUpdate ( GameTime time, float t ) : void
ParticleSystem ( ) : System
ParticleSystem ( Entity trackedEntity, List sprites, float spread, float size, int number, System.Boolean relativePosition, float lifetime ) : System
Render ( GraphicsDeviceManager graphics, Matrix cameraViewMatrix, Matrix cameraProjectionMatrix ) : void
addParticleSource ( ParticleSource source ) : void

Method Details

LogicUpdate() public méthode

public LogicUpdate ( GameTime time, float t ) : void
time Microsoft.Xna.Framework.GameTime
t float
Résultat void

ParticleSystem() public méthode

public ParticleSystem ( ) : System
Résultat System

ParticleSystem() public méthode

public ParticleSystem ( Entity trackedEntity, List sprites, float spread, float size, int number, System.Boolean relativePosition, float lifetime ) : System
trackedEntity Entity
sprites List
spread float
size float
number int
relativePosition System.Boolean
lifetime float
Résultat System

Render() public méthode

public Render ( GraphicsDeviceManager graphics, Matrix cameraViewMatrix, Matrix cameraProjectionMatrix ) : void
graphics GraphicsDeviceManager
cameraViewMatrix Matrix
cameraProjectionMatrix Matrix
Résultat void

addParticleSource() public méthode

public addParticleSource ( ParticleSource source ) : void
source ParticleSource
Résultat void

Property Details

maxNumberOfParticles public_oe property

public int maxNumberOfParticles
Résultat int

trackedEntity public_oe property

public Entity trackedEntity
Résultat Entity