Свойство | Type | Description | |
---|---|---|---|
NearestVessel | Vessel |
Méthode | Description | |
---|---|---|
AddMaxAltitude ( float maxAlt ) : void | ||
AddMaxOrbitalVelocity ( float maxObtVel ) : void | ||
AddMaxSurfaceVelocity ( float maxSrfVel ) : void | ||
AddMaxVesselDistance ( float maxVesselDist ) : void | ||
AddMinAltitude ( float minAlt ) : void | ||
AddMinOrbitalVelocity ( float minObtVel ) : void | ||
AddMinSurfaceVelocity ( float minSrfVel ) : void | ||
AddMinVesselDistance ( float minVesselDist ) : void | ||
EventManager ( ) : System | ||
Start ( ) : void | ||
Update ( ) : void |
Monobehaviour Event
|
Méthode | Description | |
---|---|---|
AddEvents ( ) : void | ||
OnCameraChange ( CameraManager cameraMode ) : void | ||
UpdateSituation ( ) : void | ||
onDominantBodyChange ( CelestialBody>.GameEvents |
||
onGUIAstronautComplexDespawn ( ) : void | ||
onGUIAstronautComplexSpawn ( ) : void | ||
onGUIMissionControlDespawn ( ) : void | ||
onGUIMissionControlSpawn ( ) : void | ||
onGUIRnDComplexDespawn ( ) : void | ||
onGUIRnDComplexSpawn ( ) : void | ||
onGamePause ( ) : void | ||
onGameSceneLoadRequested ( GameScenes scene ) : void | ||
onGameSceneSwitchRequested ( GameScenes>.GameEvents |
||
onGameUnpause ( ) : void | ||
onHideUI ( ) : void | ||
onShowUI ( ) : void | ||
onVesselSituationChange ( Vessel.Situations>.GameEvents |
public AddMaxAltitude ( float maxAlt ) : void | ||
maxAlt | float | |
Résultat | void |
public AddMaxOrbitalVelocity ( float maxObtVel ) : void | ||
maxObtVel | float | |
Résultat | void |
public AddMaxSurfaceVelocity ( float maxSrfVel ) : void | ||
maxSrfVel | float | |
Résultat | void |
public AddMaxVesselDistance ( float maxVesselDist ) : void | ||
maxVesselDist | float | |
Résultat | void |
public AddMinAltitude ( float minAlt ) : void | ||
minAlt | float | |
Résultat | void |
public AddMinOrbitalVelocity ( float minObtVel ) : void | ||
minObtVel | float | |
Résultat | void |
public AddMinSurfaceVelocity ( float minSrfVel ) : void | ||
minSrfVel | float | |
Résultat | void |
public AddMinVesselDistance ( float minVesselDist ) : void | ||
minVesselDist | float | |
Résultat | void |