C# Class Some2DRPG.GameObjects.Creatures.Bat

Inheritance: RPGEntity
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Méthodes publiques

Méthode Description
AggressiveBatAI ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
Bat ( ) : System
Bat ( float x, float y ) : System
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
Update ( GameTime gameTime, GameEngine.TeeEngine engine ) : void

Private Methods

Méthode Description
Bat_Hit ( RPGEntity sender, Entity invoker, GameTime gameTime, GameEngine.TeeEngine engine ) : void
Construct ( float x, float y ) : void

Method Details

AggressiveBatAI() public méthode

public AggressiveBatAI ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine GameEngine.TeeEngine
Résultat void

Bat() public méthode

public Bat ( ) : System
Résultat System

Bat() public méthode

public Bat ( float x, float y ) : System
x float
y float
Résultat System

LoadContent() public méthode

public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
Résultat void

Update() public méthode

public Update ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine GameEngine.TeeEngine
Résultat void