C# Class Some2DRPG.GameObjects.Characters.Hero

Inheritance: NPC
Afficher le fichier Open project: MichaelAquilina/Some-2D-RPG

Méthodes publiques

Méthode Description
Hero ( ) : System
Hero ( float x, float y ) : System
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
PerformInteraction ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
PostCreate ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
Update ( GameTime gameTime, GameEngine.TeeEngine engine ) : void

Private Methods

Méthode Description
Construct ( float x, float y ) : void

Method Details

Hero() public méthode

public Hero ( ) : System
Résultat System

Hero() public méthode

public Hero ( float x, float y ) : System
x float
y float
Résultat System

LoadContent() public méthode

public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
Résultat void

PerformInteraction() public méthode

public PerformInteraction ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine GameEngine.TeeEngine
Résultat void

PostCreate() public méthode

public PostCreate ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine GameEngine.TeeEngine
Résultat void

Update() public méthode

public Update ( GameTime gameTime, GameEngine.TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine GameEngine.TeeEngine
Résultat void