Свойство | Type | Description | |
---|---|---|---|
hasInfiniteAmmo | bool | ||
mProjectile |
Свойство | Type | Description | |
---|---|---|---|
mAmmoMax | int | ||
mAmmoRemaining | int | ||
mChargeTime | float | ||
mCurrentFireTime | float | ||
mCurrentReloadTime | float | ||
mDamage | int | ||
mFireRate | float | ||
mMuzzleVelocity | float | ||
mReloadTime | float | ||
mShootDirection | |||
mSpread | float | ||
mSpreadAngle | float |
Méthode | Description | |
---|---|---|
Shoot ( |
public Shoot ( |
||
dir | ||
id | int | |
Résultat | bool |
public GameObject,UnityEngine mProjectile | ||
Résultat |
protected Vector2,UnityEngine mShootDirection | ||
Résultat |