C# Class ShellShock.Weapon

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: GREEDYHD/ShellShock Class Usage Examples

Méthodes publiques

Свойство Type Description
hasInfiniteAmmo bool
mProjectile UnityEngine.GameObject

Protected Properties

Свойство Type Description
mAmmoMax int
mAmmoRemaining int
mChargeTime float
mCurrentFireTime float
mCurrentReloadTime float
mDamage int
mFireRate float
mMuzzleVelocity float
mReloadTime float
mShootDirection UnityEngine.Vector2
mSpread float
mSpreadAngle float

Méthodes publiques

Méthode Description
Shoot ( Vector2 dir, int id ) : bool

Method Details

Shoot() public méthode

public Shoot ( Vector2 dir, int id ) : bool
dir UnityEngine.Vector2
id int
Résultat bool

Property Details

hasInfiniteAmmo public_oe property

public bool hasInfiniteAmmo
Résultat bool

mAmmoMax protected_oe property

protected int mAmmoMax
Résultat int

mAmmoRemaining protected_oe property

protected int mAmmoRemaining
Résultat int

mChargeTime protected_oe property

protected float mChargeTime
Résultat float

mCurrentFireTime protected_oe property

protected float mCurrentFireTime
Résultat float

mCurrentReloadTime protected_oe property

protected float mCurrentReloadTime
Résultat float

mDamage protected_oe property

protected int mDamage
Résultat int

mFireRate protected_oe property

protected float mFireRate
Résultat float

mMuzzleVelocity protected_oe property

protected float mMuzzleVelocity
Résultat float

mProjectile public_oe property

public GameObject,UnityEngine mProjectile
Résultat UnityEngine.GameObject

mReloadTime protected_oe property

protected float mReloadTime
Résultat float

mShootDirection protected_oe property

protected Vector2,UnityEngine mShootDirection
Résultat UnityEngine.Vector2

mSpread protected_oe property

protected float mSpread
Résultat float

mSpreadAngle protected_oe property

protected float mSpreadAngle
Résultat float