Свойство | Type | Description | |
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m | ].float[ | ||
ms_Index | int[] | ||
ms_RotIndex | int[] |
Méthode | Description | |
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CoFactor ( int _dwRow, int _dwCol ) : float | ||
ComputeRotationMatrix ( |
Computes the rotation matrix to transform a source vector into a target vector (routine from Thomas Moller)
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Determinant ( ) : float | ||
FromEuler ( |
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GetEuler ( ) : |
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GetRotation ( ) : Matrix3x3 | ||
GetRow ( int _dwRowIndex ) : float4 | ||
GetRow0 ( ) : float4 | ||
GetRow1 ( ) : float4 | ||
GetRow2 ( ) : float4 | ||
GetRow3 ( ) : float4 | ||
GetScale ( ) : |
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GetTrans ( ) : |
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Invert ( ) : |
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IsIdentity ( ) : bool | ||
MakeIdentity ( ) : |
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MakeLookAt ( |
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MakePYR ( float _fPitch, float _fYaw, float _fRoll ) : |
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MakeProjectionPerspective ( float _FOVY, float _AspectRatio, float _Near, float _Far ) : |
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MakeRotX ( float _fAngle ) : |
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MakeRotY ( float _fAngle ) : |
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MakeRotZ ( float _fAngle ) : |
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MakeZero ( ) : |
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Normalize ( ) : |
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OrthoNormalize ( ) : void | ||
PYR ( float _fPitch, float _fYaw, float _fRoll ) : |
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Parse ( string _Source ) : |
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Parse4x3 ( string _Source ) : |
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ROT_X ( float _fAngle ) : |
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ROT_Y ( float _fAngle ) : |
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ROT_Z ( float _fAngle ) : |
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Scale ( |
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Set ( Matrix3x3 _Source ) : void | ||
Set ( float _Source ) : void | ||
Set ( |
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SetRotation ( Matrix3x3 _Rot ) : void | ||
SetRow ( int _dwRowIndex, |
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SetRow ( int _dwRowIndex, float4 _Row ) : void | ||
SetRow0 ( |
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SetRow0 ( float4 _Row ) : void | ||
SetRow1 ( |
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SetRow1 ( float4 _Row ) : void | ||
SetRow2 ( |
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SetRow2 ( float4 _Row ) : void | ||
SetScale ( |
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SetTrans ( |
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SetTrans ( |
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ToString ( ) : string | ||
ToString4x3 ( ) : string | ||
Trace ( ) : float | ||
Transpose ( ) : |
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float4x4 ( ) : System | ||
float4x4 ( Matrix3x3 _Source ) : System | ||
float4x4 ( float _Source ) : System | ||
float4x4 ( |
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operator ( ) : |
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this ( int _CoeffIndex ) : float | ||
this ( int _i, int _j ) : float |
public CoFactor ( int _dwRow, int _dwCol ) : float | ||
_dwRow | int | |
_dwCol | int | |
Résultat | float |
public static ComputeRotationMatrix ( |
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_Source | The source vector | |
_Target | The target vector | |
Résultat |
public FromEuler ( |
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_EulerAngles | ||
Résultat | void |
public MakeLookAt ( |
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_Position | ||
_Target | ||
_Up | ||
Résultat |
public MakePYR ( float _fPitch, float _fYaw, float _fRoll ) : |
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_fPitch | float | |
_fYaw | float | |
_fRoll | float | |
Résultat |
public MakeProjectionPerspective ( float _FOVY, float _AspectRatio, float _Near, float _Far ) : |
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_FOVY | float | |
_AspectRatio | float | |
_Near | float | |
_Far | float | |
Résultat |
public MakeRotX ( float _fAngle ) : |
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_fAngle | float | |
Résultat |
public MakeRotY ( float _fAngle ) : |
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_fAngle | float | |
Résultat |
public MakeRotZ ( float _fAngle ) : |
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_fAngle | float | |
Résultat |
public static PYR ( float _fPitch, float _fYaw, float _fRoll ) : |
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_fPitch | float | |
_fYaw | float | |
_fRoll | float | |
Résultat |
public static Parse ( string _Source ) : |
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_Source | string | |
Résultat |
public static Parse4x3 ( string _Source ) : |
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_Source | string | |
Résultat |
public static ROT_X ( float _fAngle ) : |
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_fAngle | float | |
Résultat |
public static ROT_Y ( float _fAngle ) : |
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_fAngle | float | |
Résultat |
public static ROT_Z ( float _fAngle ) : |
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_fAngle | float | |
Résultat |
public SetRotation ( Matrix3x3 _Rot ) : void | ||
_Rot | Matrix3x3 | |
Résultat | void |
public SetRow ( int _dwRowIndex, |
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_dwRowIndex | int | |
_Row | ||
_W | float | |
Résultat | void |
public SetRow ( int _dwRowIndex, float4 _Row ) : void | ||
_dwRowIndex | int | |
_Row | float4 | |
Résultat | void |
public float4x4 ( Matrix3x3 _Source ) : System | ||
_Source | Matrix3x3 | |
Résultat | System |
public float4x4 ( |
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_Source | ||
Résultat | System |