C# Class Server.Items.TreasureMap

Inheritance: Server.Items.MapItem
Afficher le fichier Open project: Grimoric/RunUO.T2A Class Usage Examples

Private Properties

Свойство Type Description
GetMinSkillLevel double
HasRequiredSkill bool
LoadLocations void
TreasureMap System

Méthodes publiques

Méthode Description
Decode ( Server.Mobile from ) : void
Deserialize ( Server.GenericReader reader ) : void
DisplayTo ( Server.Mobile from ) : void
GetContextMenuEntries ( Server.Mobile from, List list ) : void
GetProperties ( ObjectPropertyList list ) : void
GetRandomHavenLocation ( ) : Server.Point2D
GetRandomLocation ( ) : Server.Point2D
HasDiggingTool ( Server.Mobile m ) : bool
IsInHavenIsland ( IPoint2D loc ) : bool
OnBeginDig ( Server.Mobile from ) : void
OnDoubleClick ( Server.Mobile from ) : void
OnSingleClick ( Server.Mobile from ) : void
Serialize ( Server.GenericWriter writer ) : void
Spawn ( int level, Server.Point3D p, Server.Map map, Server.Mobile target, bool guardian ) : BaseCreature
Spawn ( int level, Server.Point3D p, bool guardian ) : BaseCreature
TreasureMap ( Server.Serial serial ) : System

Private Methods

Méthode Description
GetMinSkillLevel ( ) : double
HasRequiredSkill ( Server.Mobile from ) : bool
LoadLocations ( ) : void
TreasureMap ( int level, Server.Map map ) : System

Method Details

Decode() public méthode

public Decode ( Server.Mobile from ) : void
from Server.Mobile
Résultat void

Deserialize() public méthode

public Deserialize ( Server.GenericReader reader ) : void
reader Server.GenericReader
Résultat void

DisplayTo() public méthode

public DisplayTo ( Server.Mobile from ) : void
from Server.Mobile
Résultat void

GetContextMenuEntries() public méthode

public GetContextMenuEntries ( Server.Mobile from, List list ) : void
from Server.Mobile
list List
Résultat void

GetProperties() public méthode

public GetProperties ( ObjectPropertyList list ) : void
list Server.ObjectPropertyList
Résultat void

GetRandomHavenLocation() public static méthode

public static GetRandomHavenLocation ( ) : Server.Point2D
Résultat Server.Point2D

GetRandomLocation() public static méthode

public static GetRandomLocation ( ) : Server.Point2D
Résultat Server.Point2D

HasDiggingTool() public static méthode

public static HasDiggingTool ( Server.Mobile m ) : bool
m Server.Mobile
Résultat bool

IsInHavenIsland() public static méthode

public static IsInHavenIsland ( IPoint2D loc ) : bool
loc IPoint2D
Résultat bool

OnBeginDig() public méthode

public OnBeginDig ( Server.Mobile from ) : void
from Server.Mobile
Résultat void

OnDoubleClick() public méthode

public OnDoubleClick ( Server.Mobile from ) : void
from Server.Mobile
Résultat void

OnSingleClick() public méthode

public OnSingleClick ( Server.Mobile from ) : void
from Server.Mobile
Résultat void

Serialize() public méthode

public Serialize ( Server.GenericWriter writer ) : void
writer Server.GenericWriter
Résultat void

Spawn() public static méthode

public static Spawn ( int level, Server.Point3D p, Server.Map map, Server.Mobile target, bool guardian ) : BaseCreature
level int
p Server.Point3D
map Server.Map
target Server.Mobile
guardian bool
Résultat BaseCreature

Spawn() public static méthode

public static Spawn ( int level, Server.Point3D p, bool guardian ) : BaseCreature
level int
p Server.Point3D
guardian bool
Résultat BaseCreature

TreasureMap() public méthode

public TreasureMap ( Server.Serial serial ) : System
serial Server.Serial
Résultat System