Méthode | Description | |
---|---|---|
BigBoss ( |
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DoubleShoot ( ) : void | ||
Initialize ( ) : void | ||
LockingShoot ( ) : void | ||
RandomShoot ( ) : void | ||
Shooting ( ) : void | ||
Update ( Microsoft gameTime ) : void |
public BigBoss ( |
||
game | ||
world | ||
life | int | |
takenDamageCollision | int | |
givenDamageCollision | int | |
shootsHero | bool | |
waitTimeFrames | int | |
skin | Sprite | |
bulletText | Microsoft.Xna.Framework.Graphics.Texture2D | |
Résultat | System |
public Update ( Microsoft gameTime ) : void | ||
gameTime | Microsoft | |
Résultat | void |