Méthode | Description | |
---|---|---|
Apply ( GraphicsDevice g, Matrix mWVP, float t ) : void | ||
Build ( |
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Build ( |
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LightningShader ( ) : System |
public Apply ( GraphicsDevice g, Matrix mWVP, float t ) : void | ||
g | GraphicsDevice | |
mWVP | Matrix | |
t | float | |
Résultat | void |
public Build ( |
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renderer | ||
_fx | ||
_tLMap | Microsoft.Xna.Framework.Graphics.Texture2D | |
numSplits | int | |
Résultat | void |
public Build ( |
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renderer | ||
fxFile | string | |
fLightningMap | string | |
numSplits | int | |
Résultat | void |