Méthode |
Description |
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DispatcherOnClientConnected ( object sender, Protogame.MxClientEventArgs mxClientEventArgs ) : void |
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DispatcherOnClientDisconnectWarning ( object sender, Protogame.MxDisconnectEventArgs mxDisconnectEventArgs ) : void |
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DispatcherOnClientDisconnected ( object sender, Protogame.MxClientEventArgs mxClientEventArgs ) : void |
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DispatcherOnMessageAcknowledged ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void |
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DispatcherOnMessageLost ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void |
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DispatcherOnMessageReceived ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void |
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DispatcherOnMessageSent ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void |
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DispatcherOnReliableReceivedProgress ( object sender, Protogame.MxReliabilityTransmitEventArgs mxReliabilityTransmitEventArgs ) : void |
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DispatcherOnReliableSendProgress ( object sender, Protogame.MxReliabilityTransmitEventArgs mxReliabilityTransmitEventArgs ) : void |
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