C# Class Protogame.NetworkShadowWorld

Inheritance: IDisposable
Show file Open project: RedpointGames/Protogame Class Usage Examples

Public Methods

Method Description
Dispose ( ) : void
NetworkShadowWorld ( IEventEngine networkEventEngine ) : System
Update ( IGameContext gameContext, IUpdateContext updateContext ) : void
Update ( IServerContext serverContext, IUpdateContext updateContext ) : void

Private Methods

Method Description
DispatcherOnClientConnected ( object sender, Protogame.MxClientEventArgs mxClientEventArgs ) : void
DispatcherOnClientDisconnectWarning ( object sender, Protogame.MxDisconnectEventArgs mxDisconnectEventArgs ) : void
DispatcherOnClientDisconnected ( object sender, Protogame.MxClientEventArgs mxClientEventArgs ) : void
DispatcherOnMessageAcknowledged ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void
DispatcherOnMessageLost ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void
DispatcherOnMessageReceived ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void
DispatcherOnMessageSent ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void
DispatcherOnReliableReceivedProgress ( object sender, Protogame.MxReliabilityTransmitEventArgs mxReliabilityTransmitEventArgs ) : void
DispatcherOnReliableSendProgress ( object sender, Protogame.MxReliabilityTransmitEventArgs mxReliabilityTransmitEventArgs ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

NetworkShadowWorld() public method

public NetworkShadowWorld ( IEventEngine networkEventEngine ) : System
networkEventEngine IEventEngine
return System

Update() public method

public Update ( IGameContext gameContext, IUpdateContext updateContext ) : void
gameContext IGameContext
updateContext IUpdateContext
return void

Update() public method

public Update ( IServerContext serverContext, IUpdateContext updateContext ) : void
serverContext IServerContext
updateContext IUpdateContext
return void