Méthode |
Description |
|
GetReg ( Register reg ) : Mono.Simd.Vector4f |
|
|
GetSampler ( int idx ) : Sampler |
|
|
GetTexture ( int idx ) : Mono.Simd.Vector4f |
|
|
ReadValue ( SrcRegister src ) : Mono.Simd.Vector4f |
|
|
ResetState ( ) : void |
|
|
SetConstant ( int idx, Mono.Simd.Vector4f val ) : void |
|
|
SetTextureValue ( int idx, float r, float g ) : void |
|
|
ShaderContext ( ShaderData shaderData ) : System |
|
|
StoreValue ( DestRegister dst, Mono.Simd.Vector4f value ) : void |
|
|
WriteColor ( int colorReg, int i, int j, Texture outtex ) : void |
|
|