Method | Description | |
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GetReg ( |
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GetSampler ( int idx ) : |
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GetTexture ( int idx ) : Mono.Simd.Vector4f | ||
ReadValue ( |
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ResetState ( ) : void | ||
SetConstant ( int idx, Mono.Simd.Vector4f val ) : void | ||
SetTextureValue ( int idx, float r, float g ) : void | ||
ShaderContext ( |
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StoreValue ( |
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WriteColor ( int colorReg, int i, int j, |