C# Class Pathfinding.NavMeshGraph

Inheritance: NavGraph, INavmesh, IUpdatableGraph, INavmeshHolder, IRaycastableGraph
Afficher le fichier Open project: henryj41043/TheUnseen Class Usage Examples

Méthodes publiques

Свойство Type Description
nodes Pathfinding.TriangleMeshNode[]

Méthodes publiques

Méthode Description
AddPortal ( GraphNode n1, GraphNode n2, List left, List right ) : void
BuildFunnelCorridor ( INavmesh graph, List path, int startIndex, int endIndex, List left, List right ) : void
BuildFunnelCorridor ( List path, int startIndex, int endIndex, List left, List right ) : void
CanUpdateAsync ( GraphUpdateObject o ) : GraphUpdateThreading
ClosestPointOnNode ( TriangleMeshNode node, Int3 vertices, Vector3 pos ) : Vector3
ContainsPoint ( TriangleMeshNode node, Vector3 pos ) : bool
ContainsPoint ( TriangleMeshNode node, Vector3 pos, Int3 vertices ) : bool
CreateNodes ( int number ) : void
DeserializeExtraInfo ( GraphSerializationContext ctx ) : void
DeserializeMeshNodes ( NavMeshGraph graph, GraphNode nodes, byte bytes ) : void
GenerateMatrix ( ) : void
GenerateNodes ( Vector3 vectorVertices, int triangles, Vector3 &originalVertices, Int3 &vertices ) : void
GetNearest ( NavMeshGraph graph, GraphNode nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode ) : NNInfo
GetNearest ( Vector3 position, NNConstraint constraint, GraphNode hint ) : NNInfo
GetNearestForce ( NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode ) : NNInfo
GetNearestForce ( Vector3 position, NNConstraint constraint ) : NNInfo
GetNearestForceBoth ( NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode ) : NNInfo
GetNodes ( GraphNodeDelegateCancelable del ) : void
GetTileCoordinates ( int tileIndex, int &x, int &z ) : void
GetVertex ( int index ) : Int3
GetVertexArrayIndex ( int index ) : int
Linecast ( INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, GraphHitInfo &hit ) : bool
Linecast ( INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, GraphHitInfo &hit, List trace ) : bool
Linecast ( Vector3 origin, Vector3 end ) : bool
Linecast ( Vector3 origin, Vector3 end, GraphNode hint ) : bool
Linecast ( Vector3 origin, Vector3 end, GraphNode hint, GraphHitInfo &hit ) : bool
Linecast ( Vector3 origin, Vector3 end, GraphNode hint, GraphHitInfo &hit, List trace ) : bool
OnDestroy ( ) : void
OnDrawGizmos ( bool drawNodes ) : void
PostProcess ( ) : void
RebuildBBTree ( NavMeshGraph graph ) : void
RelocateNodes ( Matrix4x4 oldMatrix, Matrix4x4 newMatrix ) : void
ScanInternal ( OnScanStatus statusCallback ) : void
ScanInternal ( string objMeshPath ) : void
SerializeExtraInfo ( GraphSerializationContext ctx ) : void
SerializeMeshNodes ( NavMeshGraph graph, GraphNode nodes ) : byte[]
Sort ( Vector3 a ) : void
UpdateArea ( GraphUpdateObject o ) : void
UpdateArea ( GraphUpdateObject o, INavmesh graph ) : void
UpdateAreaInit ( GraphUpdateObject o ) : void

Method Details

AddPortal() public méthode

public AddPortal ( GraphNode n1, GraphNode n2, List left, List right ) : void
n1 GraphNode
n2 GraphNode
left List
right List
Résultat void

BuildFunnelCorridor() public static méthode

public static BuildFunnelCorridor ( INavmesh graph, List path, int startIndex, int endIndex, List left, List right ) : void
graph INavmesh
path List
startIndex int
endIndex int
left List
right List
Résultat void

BuildFunnelCorridor() public méthode

public BuildFunnelCorridor ( List path, int startIndex, int endIndex, List left, List right ) : void
path List
startIndex int
endIndex int
left List
right List
Résultat void

CanUpdateAsync() public méthode

public CanUpdateAsync ( GraphUpdateObject o ) : GraphUpdateThreading
o GraphUpdateObject
Résultat GraphUpdateThreading

ClosestPointOnNode() public static méthode

public static ClosestPointOnNode ( TriangleMeshNode node, Int3 vertices, Vector3 pos ) : Vector3
node TriangleMeshNode
vertices Int3
pos UnityEngine.Vector3
Résultat UnityEngine.Vector3

ContainsPoint() public méthode

public ContainsPoint ( TriangleMeshNode node, Vector3 pos ) : bool
node TriangleMeshNode
pos UnityEngine.Vector3
Résultat bool

ContainsPoint() public static méthode

public static ContainsPoint ( TriangleMeshNode node, Vector3 pos, Int3 vertices ) : bool
node TriangleMeshNode
pos UnityEngine.Vector3
vertices Int3
Résultat bool

CreateNodes() public méthode

public CreateNodes ( int number ) : void
number int
Résultat void

DeserializeExtraInfo() public méthode

public DeserializeExtraInfo ( GraphSerializationContext ctx ) : void
ctx Pathfinding.Serialization.GraphSerializationContext
Résultat void

DeserializeMeshNodes() public static méthode

public static DeserializeMeshNodes ( NavMeshGraph graph, GraphNode nodes, byte bytes ) : void
graph NavMeshGraph
nodes GraphNode
bytes byte
Résultat void

GenerateMatrix() public méthode

public GenerateMatrix ( ) : void
Résultat void

GenerateNodes() public méthode

public GenerateNodes ( Vector3 vectorVertices, int triangles, Vector3 &originalVertices, Int3 &vertices ) : void
vectorVertices UnityEngine.Vector3
triangles int
originalVertices UnityEngine.Vector3
vertices Int3
Résultat void

GetNearest() public static méthode

public static GetNearest ( NavMeshGraph graph, GraphNode nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode ) : NNInfo
graph NavMeshGraph
nodes GraphNode
position UnityEngine.Vector3
constraint NNConstraint
accurateNearestNode bool
Résultat NNInfo

GetNearest() public méthode

public GetNearest ( Vector3 position, NNConstraint constraint, GraphNode hint ) : NNInfo
position UnityEngine.Vector3
constraint NNConstraint
hint GraphNode
Résultat NNInfo

GetNearestForce() public static méthode

public static GetNearestForce ( NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode ) : NNInfo
graph NavGraph
navmesh INavmeshHolder
position UnityEngine.Vector3
constraint NNConstraint
accurateNearestNode bool
Résultat NNInfo

GetNearestForce() public méthode

public GetNearestForce ( Vector3 position, NNConstraint constraint ) : NNInfo
position UnityEngine.Vector3
constraint NNConstraint
Résultat NNInfo

GetNearestForceBoth() public static méthode

public static GetNearestForceBoth ( NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode ) : NNInfo
graph NavGraph
navmesh INavmeshHolder
position UnityEngine.Vector3
constraint NNConstraint
accurateNearestNode bool
Résultat NNInfo

GetNodes() public méthode

public GetNodes ( GraphNodeDelegateCancelable del ) : void
del GraphNodeDelegateCancelable
Résultat void

GetTileCoordinates() public méthode

public GetTileCoordinates ( int tileIndex, int &x, int &z ) : void
tileIndex int
x int
z int
Résultat void

GetVertex() public méthode

public GetVertex ( int index ) : Int3
index int
Résultat Int3

GetVertexArrayIndex() public méthode

public GetVertexArrayIndex ( int index ) : int
index int
Résultat int

Linecast() public static méthode

public static Linecast ( INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, GraphHitInfo &hit ) : bool
graph INavmesh
tmp_origin UnityEngine.Vector3
tmp_end UnityEngine.Vector3
hint GraphNode
hit GraphHitInfo
Résultat bool

Linecast() public static méthode

public static Linecast ( INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, GraphHitInfo &hit, List trace ) : bool
graph INavmesh
tmp_origin UnityEngine.Vector3
tmp_end UnityEngine.Vector3
hint GraphNode
hit GraphHitInfo
trace List
Résultat bool

Linecast() public méthode

public Linecast ( Vector3 origin, Vector3 end ) : bool
origin UnityEngine.Vector3
end UnityEngine.Vector3
Résultat bool

Linecast() public méthode

public Linecast ( Vector3 origin, Vector3 end, GraphNode hint ) : bool
origin UnityEngine.Vector3
end UnityEngine.Vector3
hint GraphNode
Résultat bool

Linecast() public méthode

public Linecast ( Vector3 origin, Vector3 end, GraphNode hint, GraphHitInfo &hit ) : bool
origin UnityEngine.Vector3
end UnityEngine.Vector3
hint GraphNode
hit GraphHitInfo
Résultat bool

Linecast() public méthode

public Linecast ( Vector3 origin, Vector3 end, GraphNode hint, GraphHitInfo &hit, List trace ) : bool
origin UnityEngine.Vector3
end UnityEngine.Vector3
hint GraphNode
hit GraphHitInfo
trace List
Résultat bool

OnDestroy() public méthode

public OnDestroy ( ) : void
Résultat void

OnDrawGizmos() public méthode

public OnDrawGizmos ( bool drawNodes ) : void
drawNodes bool
Résultat void

PostProcess() public méthode

public PostProcess ( ) : void
Résultat void

RebuildBBTree() public static méthode

public static RebuildBBTree ( NavMeshGraph graph ) : void
graph NavMeshGraph
Résultat void

RelocateNodes() public méthode

public RelocateNodes ( Matrix4x4 oldMatrix, Matrix4x4 newMatrix ) : void
oldMatrix UnityEngine.Matrix4x4
newMatrix UnityEngine.Matrix4x4
Résultat void

ScanInternal() public méthode

public ScanInternal ( OnScanStatus statusCallback ) : void
statusCallback OnScanStatus
Résultat void

ScanInternal() public méthode

public ScanInternal ( string objMeshPath ) : void
objMeshPath string
Résultat void

SerializeExtraInfo() public méthode

public SerializeExtraInfo ( GraphSerializationContext ctx ) : void
ctx Pathfinding.Serialization.GraphSerializationContext
Résultat void

SerializeMeshNodes() public static méthode

public static SerializeMeshNodes ( NavMeshGraph graph, GraphNode nodes ) : byte[]
graph NavMeshGraph
nodes GraphNode
Résultat byte[]

Sort() public méthode

public Sort ( Vector3 a ) : void
a UnityEngine.Vector3
Résultat void

UpdateArea() public méthode

public UpdateArea ( GraphUpdateObject o ) : void
o GraphUpdateObject
Résultat void

UpdateArea() public static méthode

public static UpdateArea ( GraphUpdateObject o, INavmesh graph ) : void
o GraphUpdateObject
graph INavmesh
Résultat void

UpdateAreaInit() public méthode

public UpdateAreaInit ( GraphUpdateObject o ) : void
o GraphUpdateObject
Résultat void

Property Details

nodes public_oe property

public TriangleMeshNode[],Pathfinding nodes
Résultat Pathfinding.TriangleMeshNode[]