C# Class PGCGame.CoreTypes.PlequariusInputComponent

This is a game component that implements IUpdateable.
Inheritance: Glib.XNA.InputLib.InputManagerComponent
Afficher le fichier Open project: GreatMindsRobotics/PGCGame

Méthodes publiques

Méthode Description
Initialize ( ) : void

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.

PlequariusInputComponent ( Microsoft.Xna.Framework.Game game ) : System
Update ( GameTime gameTime ) : void

Allows the game component to update itself.

Method Details

Initialize() public méthode

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
public Initialize ( ) : void
Résultat void

PlequariusInputComponent() public méthode

public PlequariusInputComponent ( Microsoft.Xna.Framework.Game game ) : System
game Microsoft.Xna.Framework.Game
Résultat System

Update() public méthode

Allows the game component to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void